“I truly wanted to end my life faster, just to start over again.” The game relies on a sanity system and just by these less-intuitive controls, you literally throw away key components a bit too early than you would like to. However, some puzzles or interactions along the way are being held back by non-intuitive controls that keep the game away from a perfect score.
Visage is only a 4 chapter story but searching for clues and figuring out what the hell’s going on, takes a decent amount of your free time without having the feeling you’re wandering around without a purpose or goal. It keeps the eeriness alive without overloading your screen with flashing images, unsettling visuals or unnecessary jump scares. Self-closing doors, jumpy radios, swinging chandeliers, chiming clocks, … are all things that’ll happen constantly. Some areas or corners of the room stay dark, even though every light’s been turned on. Lights can be turned on/ off by the player but the ghosts will also have their way with them. “It keeps the eeriness alive without overloading your screen with flashing images, unsettling visuals or unnecessary jump scares.”Īs I said, it’s all about the little things that set the stage for a creepy atmosphere. Also, you’ll be able to search the trash, toy boxes, laundry baskets, … for anything important.
You can turn on lights or interact with doors to keep yourself safe. Eventually, it’s the little things that’ll keep your awareness to a high level and in the end, as a player, you have a lot of control. You also won’t see too many apparitions but you do have the feeling that they’re there, watching you and waiting for the right moment to strike. You’ll have to keep your eyes open for any type of clue or key items that’ll make your journey easier. The horror house is divided in different locked-up rooms but large enough for you to explore and search for hidden secrets. From the moment you control your character and you’re wandering around throughout the house, you have this sentence in the back of your head: if these walls could talk… Place this house in a stormy dark night and you’ll set up the stage very nicely since nighttime is the best time for having paranormal events. A big house that’s been around for some years and has some stories to tell. The house you’re trapped in is just like any standard horror house. The un-going ghostly encounters and sound effects keep the house’s atmosphere alive. Being confronted by the imagery of a murderous happening to the point where you start to realize that there’s a lot more going on in the background than you would like to accept. The game builds up this feeling very nicely. Just by sound effects, ongoing events throughout the house, the ghostly visions and an unsettling feeling of something or someone that’s following you is enough to keep the player on his toes. Creating a terrifying atmosphere is what Visage does best. Visage is a terrific horror experience and it succeeds in latching on a constant feeling of fear without creating cheap and cheesy jump scares. “The game builds up this feeling very nicely.” While being tormented by past events, you try to find clues and solve puzzles in order for you to escape the house while trying to remain sane and alive. Dwayne is battling against his inner demons while constantly being haunted by ghostly visions of the house’s awful past. The game lets you control a man named Dwayne who committed something terrible and is trying to cope with his actions. During the development process of a horror survival game, developers have to take into account so many things that will result in a great horror game: atmosphere, storytelling, weirdness, … Visage manages to get all of these things almost perfectly right. In my opinion, that’s truly a shame of not going out of your comfort zone because a lot of survival horror games give you a feeling of excitement and eeriness that no other type of game could manage. Horror games aren’t for everyone and a lot of people won’t even try to play a survival game just for a fact that their